RUST “The Compound Update” + Wipe #4

Last two months were a really tough period where we barely had any time to work on the server. Considering that the state of the RustyRock at the end of March was not satisfactory, we saw no point in relaunching it as-is.

We spent most of the April fixing things, testing Quality of Life mods and updating ServerInfo panel to provide actual helpful in-game info, especially mods manual.

RUST update was released at the 3rd of May, bringing the new Compound Monument and diving to the game.

RustyRock just wiped – map seed was changed, BluePrints were reset. After some considerations, we also decided to reset ZLevels – probably one final time. The reason is that because of the relaunch delay, several server changes and different approach to promotion, we simply want to start completely fresh and give everyone equal chances.

Here’s a detailed summary of what’s changed!

Server config changes

  • Reduced spawn chance of scientists near scrap piles from 25% to 15%, reduced their max amount spawned from 50 to 25.
  • Reduced map size from 4500 to¬†4000.
  • Increased slot numbers from 100 to 200.

EasyVote integration

We’ve added EasyVote plugin integration that allows us to reward players for voting for RustyRock on RUST servers listing websites (currently only

Along with the integration, we had to rework plugin access. What it means is that from now on some plugins require you to vote at least once per wipe to become available for you to use. Voting is a quick and simple process that helps us gain popularity – which benefits everyone.

Learn more about how to vote and what rewards you can get.

Mods changes

  • [NEW] EasyVote – a plugin that grants players rewards by voting for our server on RUST servers listing websites.
  • [NEW]¬†FancyDrop – a plugin to control AirDrops. Cargo plane will now deliver an airdrop every 3 hours.
  • [NEW] Tipster – replaced old notifications plugin.¬†Tipster does pretty much the same, only better. It also provides additional commands, eg. /pluginlist, that shows all of the important active plugins.
  • [NEW] WorldShops – a plugin that allows us to create automatically restockable shops in our custom monuments.
  • [CHANGED] InfoPanel¬†– complete visual revamp, removed unnecessary elements.
  • [CHANGED] LustyMap – added custom map image, minor fixes to minimap, removed duplicated compass.
  • [CHANGED] QuickSmelt –¬†charcoal generation set to x1.5 rate (was x2.0), reenabled overcooking (prevention no longer supported by plugin).
  • [CHANGED] RulesGUI – we completely redesigned welcome screen that presents server rules summary.
  • [CHANGED]¬†ServerInfo – we completely redesigned server info panel (opened via /info¬†chat command). It now contains the latest news, server description, information about the map and its markers, basic commands and¬†mods manual that consists of descriptions and command lists for all gameplay related mods that we use.
  • [CHANGED] SpawnControl – junkpiles in water x2, large deciduous forest density x1.5.

We’ve also updated all chat colors to be consistent with each other and with server’s branding.

Custom content

Map markers

We’ve added custom LustyMap map markers that from now on will be used to mark locations of custom monuments. At the time being, there are five of them:

  • Havens are basically small towns or compounds containing facilities and machines useful for players. They may or may not be guarded by turrets or NPCs in peacekeeper mode.
  • Hostile spots are monuments always guarded by NPCs or turrets and always containing loot spawn points.
  • Neutral areas are places that may contain loot and may contain NPCS (hostile, peaceful or peacekeepers) but neither of them in significant amount. They are mostly there for decorative and lore-building purposes.
  • Player built monuments are unguarded places that were built by our players and that were cool enough for us to mark them and protect them from destruction. They will never contain loot spawn points and shall never contain locked doors or locked chests.
  • Peaceful spots are areas/monuments guarded by indestructible turrets or (killable) NPCs in peacekeeper mode. They might contain useful facilities or machines (eg. recycler). They also¬†might contain some low level loot spawns.

All custom monuments are always enclosed in a protected zone. Entering said zone will trigger a message saying what monument you’re approaching. Similar message is displayed when leaving the monument area.

All zones protecting the monuments enforce the following states: AutoLights, Indesctructible, NoBuild, NoDecay, NoDeploy, NoTP, NoSignUpdates, NoEntityPickup, NoCupboard. Save spots might also contain NoHeliTargeting flag. They should all be pretty self-explanatory.

Custom monuments – first samples

We’ve created two custom monuments along with their surroundings – The Rusty Town and The Rusty Bridge. We’ve also made a third monument out of one of our player’s creation – thanks, DoktorAgon!

Here are a few samples of how they look like – more screenshots will come in separate gallery posts.

The Rusty Town

 The Rusty Bridge

 The Happy Place (by DoktorAgon)

Docs changes

  • Added Server details page with description of server’s vision and list of gameplay related mods.
  • Added¬†Mods manual page with detailed descriptions and command lists for all of our player-accessible mods.
  • Added Vote rewards page¬†with information on how to vote for RustyRock on RUST servers listing websites and what rewards you can get by doing just that.

Devblog 197 + full server wipe

The new game update was issued along with RUST leaving Early Access. As a result, there’s been a forced map and blueprints wipe. Using the opportunity, we’ve made a few changes to the server – we invite you to familiarize yourself with the details!

Forced wipe

We’ve made a full server wipe, and along with it, the map seed was changed. Blueprints has been cleared.

Due to recent configuration changes to the ZLevelsRemastered plugin, all players’ levels have been reduced by 50%. Originally, we planned to reduce them by 1/3, but technically it was not an easy thing to do (the plugin allows reduction by division, not allowing division by values ‚Äč‚Äčcontaining fractions). We hope this will make the gameplay more balanced and, at the same time, leave players who have worked hard on their skills over the last two weeks, in the expected better position than the newcomers.

Starting from today, we are switching to the monthly¬†full-wipe cycle. Depending on the server population and players’ interest, we allow the possible soft wipes after 2 weeks (just a reset of map), however, we plan other attractions that should be an interesting solution. We’ll keep you updated!

Changes to mods

  • [FIXED] NoEscape – we fixed the NoEscape plugin that has been malfunctioning recently. After updating it to the newest version, its config file changed¬† completely and so the plugin required a manual permissions setup – a thing we missed. We apologize for the possible confusion caused by it. From now on, the plugin correctly blocks eg. TPs during raids/combat.
  • [CHANGED] RemoverTool (permissions) – changed and, in fact, fixed. It turned out that after the last update of the plugin, it stopped working properly – it was allowing players to remove what they built even with active building block. Fortunately, the author of the plugin quickly issued a patch that solved the problem. Currently, the plugin works as follows:
    • if there is no Cupboard, the base’s entities can be removed by the one who placed them,
    • if there is a Cupboard, the base’s entities can be removed by whoever put them and who is, at the same time, authorized in this particular Cupboard.
  • [CHANGED] RemoverTool (cost of removing walls) – we introduced the cost of removing stone, metal and HQM construction elements of the bases. From now on, it is set to 500% of their construction value and does not return materials. This change should effectively hinder the acts of completely enclosing players and loot rooms with walls before going offline.
  • [CHANGED] MagicLoot – we’ve reduced the scrap multiplier of containers from x2 to x1.5. The decision results from the fact that the latest RUST update pumped up the amount of scrap in barrels from 1 to 2 pieces. In practice, this means that before the update, on our server, you were geting 2 pieces of scrap per barrel, and after the update and mod config change you will get 3 pieces. In other containers, the amount of scrap will be increased by 50%, not 100%. We hope this change wil help maintain a balanced gameplay.
  • [CHANGED] SpawnControl – the new RUST update introduced even more trees than there were originally set on our server. We have increased these values ‚Äč‚Äčby an additional 50%, thanks to which we still maintain a larger number of forests and green areas compared to the vanilla settings. It does not seem to have any impact on performance of the game whatsoever – which is nice.

Enjoy the game!

New update also intoduced visual changes to the game – it now looks better than ever. ? Below are some screenshots from our server:

We invite you to play: and to join our Discord.

And as usual, any comments and suggestions are always welcome! ?

Server update # 4

We present to you a summary of many changes that we introduced to the server over the last 3 days. And there were a lot of them, a lot.

Changes to mods

  • [NEW] SharedDoors – a plugin that automatically enables shared access to doors and chests in a base (no need to enter codelocks) for all people belonging to a given clan, who are also authorized in the Tool Cupboard of that base.
  • [NEW] SuicideModifier – a plugin that sets a time limit between uses of the kill command – it prevents serial suicides ? From now on, you can kill yourself once every 5 minutes.
  • [NEW] Rideable Horses – from now on, you can – yeah, you guessed it right –¬†ride a horse. All you need to do is to find a horse, approach it and get on it using the “E” key. From that moment, the horse is yours, which also means that it should no longer run away from you when you get off it. Additionally, once every 30 seconds you can use the /stophorse command, which stops all horses within a radius of 10 meters from you. Horses can be killed normally while being ridden.
  • [NEW] EnhancedHammer – a simple plugin that allows you to upgrade base structures quicker by selecting deserved upgrade tier from hammer options menu, and then simply smashing the structures with said hammer, without having to open the menu again. The hammer returns to normal mode after 10 seconds of not hitting anything.
  • [CHANGED] Kits – Kit with a crossbow has been replaced by a bow. Kit with a supply drop was removed entirely – it presented a huge advantage to clans at the very beginning of the game.
  • [CHANGED] Clans – we have reduced the limit of people in a single clan from 6 to 4. As the server gains in popularity and more people start to play on it regularly, we will restore the previous limit or introduce a higher one, depending on the needs.
  • [CHANGED] ZLevelsRemastered – we’ve reduced the maximum level of attributes from 200 to 60. The per-level harvest bonus was reduced from +20% to +5%. We’ve reduced the speed of levelling by 1/3. Therefore, by reaching the maximum level (i.e. 60), you get + 295% harvest bonus on each hit. This change should definitely balance the game, assuming we stick to monthly server wipes.
  • [DELETED] LoadingMessages – we’ve removed messages that were showing up when the game was loading/connecting to the server (instead of “connecting / loading”). They were more annoying¬†than helpful.

Also, all plugins have been updated to their latest versions.

Changing the distribution of resources on the map

We’ve made a thorough change to the amount of available resources, i.e. we have increased all of them to various degrees. The individual resources have been changed as follows:

Natural resources:

  • Mushrooms, hemps, stones + 50%
  • Forests + 50% more trees
  • Logs + 100%
  • Palm trees + 100%
  • Corn + 100%
  • Ore nodes (stone, sulfur, metal) + 100%


  • Bears + 50%
  • Boars + 50%
  • Chickens + 100%
  • Horses + 200%
  • Wolves + 100%
  • Stags + 400%

    Discord -added option to register a clan

    Are you running a clan? Do you want to highlight it on our Discord and gain additional privileges?

  • Any person running a clan on RustyRock can apply to the administration to register said clan on Discord.
  • The administration registers and updates clans on Discord it its spare time.
  • Every Clan registered on our Discord gets a private text and voice channel, as well as a special role in the form of Clan [Name of the clan]¬†label. Clan members will also be displayed separately on the players list.
  • Change in Clans, i.e. change of clan’s name, addition/removal of members, etc. due to Discord’s limitations can be done only by the administration.

How to register a clan:

  • Send a message to @NoviQ, providing the name of the clan and nicknames of all of its members.
  • Wait patiently. Nagging the admin can have the opposite effect. If you don’t receive feedback from me within 48 hours – send me a reminder.
  • Important: The person registering the clan will automatically be marked as its owner and only he will be able to¬†later update it or transfer the rights to manage it to another user.

    Further plans and upcoming wipe

  • Update of InfoPanel and ServerInfo plugins
  • New server Terms and Conditions
  • Adding FAQ and help to the website
  • Beginning work on custom monuments

The next wipe is planned with the upcoming update from FacePunch, i.e. next Thursday, 8/02/2018. It’s goint to be a full wipe, so a new map and blueprints reset. ZLevels will be reduced by 1/3 to accommodate changes in plugin configuration. Starting from this wipe, we are switching to a monthly wipe cycle. We consider bi-weekly cycle as optional, depending on players’ feedback.

Have a nice game!