Server Wipe #10 and RUST update 01.11.2018

Server changes

  • New map 4000.
  • BluePrints are wiped.
  • Player stats were reset.
  • ZLevel were reset.
  • Server update

Mod changes

  • [NEW] Dangerous Treasures – Great event with treasure chests. Treasure chests contain 6 random items of high-quality loot found in supply drops by default. You can also earn 50 RP for opening Treasure chest!!!
  • [NEW] LastManStanding – LastManStanding event. This is a simple event that is essentially a fight to the death. Once a player dies he/she is kicked from the event. The last player alive wins!
  • [NEW]¬†Slasher – Slasher event. This is the Rust version of GTA5’s Slasher game mode.
  • [NEW] OldSchoolQuarries – Makes resource output from quarries better.
  • [NEW]¬†AntiNoobRaid – Anti Noob Raid prevents doing damage to entities for 6 hours in game placed by a new player.
  • [CHANGED] Events (Gungame, Team DeathMatch, DeathMatch, LastManStanding, Slasher – You can now earn 15 Rp for wining event.
  • [CHANGED] GatherRewards – Changed RP for killing.
- Bear: 3 RP, 
- Boar: 1 RP, 
- Stag: 1 RP, 
- Wolf: 3 RP, 
- Zombie: 4 RP, 
- Murderer: 4 RP, 
- Scientist: 5 RP, 
- Player: 8 RP,
  • [CHANGED] PlayTimeTracker – Changed RP from 1 to 2 for one hour on server.
  • [CHANGED] TsunHorse – Changed stop radius horse from 10 to 30m.

Join us at¬†¬†and enjoy our stay!¬†ūüôā

RUST “The Compound Update” + Wipe #4

Last two months were a really tough period where we barely had any time to work on the server. Considering that the state of the RustyRock at the end of March was not satisfactory, we saw no point in relaunching it as-is.

We spent most of the April fixing things, testing Quality of Life mods and updating ServerInfo panel to provide actual helpful in-game info, especially mods manual.

RUST update was released at the 3rd of May, bringing the new Compound Monument and diving to the game.

RustyRock just wiped – map seed was changed, BluePrints were reset. After some considerations, we also decided to reset ZLevels – probably one final time. The reason is that because of the relaunch delay, several server changes and different approach to promotion, we simply want to start completely fresh and give everyone equal chances.

Here’s a detailed summary of what’s changed!

Server config changes

  • Reduced spawn chance of scientists near scrap piles from 25% to 15%, reduced their max amount spawned from 50 to 25.
  • Reduced map size from 4500 to¬†4000.
  • Increased slot numbers from 100 to 200.

EasyVote integration

We’ve added EasyVote plugin integration that allows us to reward players for voting for RustyRock on RUST servers listing websites (currently only

Along with the integration, we had to rework plugin access. What it means is that from now on some plugins require you to vote at least once per wipe to become available for you to use. Voting is a quick and simple process that helps us gain popularity – which benefits everyone.

Learn more about how to vote and what rewards you can get.

Mods changes

  • [NEW] EasyVote – a plugin that grants players rewards by voting for our server on RUST servers listing websites.
  • [NEW]¬†FancyDrop – a plugin to control AirDrops. Cargo plane will now deliver an airdrop every 3 hours.
  • [NEW] Tipster – replaced old notifications plugin.¬†Tipster does pretty much the same, only better. It also provides additional commands, eg. /pluginlist, that shows all of the important active plugins.
  • [NEW] WorldShops – a plugin that allows us to create automatically restockable shops in our custom monuments.
  • [CHANGED] InfoPanel¬†– complete visual revamp, removed unnecessary elements.
  • [CHANGED] LustyMap – added custom map image, minor fixes to minimap, removed duplicated compass.
  • [CHANGED] QuickSmelt –¬†charcoal generation set to x1.5 rate (was x2.0), reenabled overcooking (prevention no longer supported by plugin).
  • [CHANGED] RulesGUI – we completely redesigned welcome screen that presents server rules summary.
  • [CHANGED]¬†ServerInfo – we completely redesigned server info panel (opened via /info¬†chat command). It now contains the latest news, server description, information about the map and its markers, basic commands and¬†mods manual that consists of descriptions and command lists for all gameplay related mods that we use.
  • [CHANGED] SpawnControl – junkpiles in water x2, large deciduous forest density x1.5.

We’ve also updated all chat colors to be consistent with each other and with server’s branding.

Custom content

Map markers

We’ve added custom LustyMap map markers that from now on will be used to mark locations of custom monuments. At the time being, there are five of them:

  • Havens are basically small towns or compounds containing facilities and machines useful for players. They may or may not be guarded by turrets or NPCs in peacekeeper mode.
  • Hostile spots are monuments always guarded by NPCs or turrets and always containing loot spawn points.
  • Neutral areas are places that may contain loot and may contain NPCS (hostile, peaceful or peacekeepers) but neither of them in significant amount. They are mostly there for decorative and lore-building purposes.
  • Player built monuments are unguarded places that were built by our players and that were cool enough for us to mark them and protect them from destruction. They will never contain loot spawn points and shall never contain locked doors or locked chests.
  • Peaceful spots are areas/monuments guarded by indestructible turrets or (killable) NPCs in peacekeeper mode. They might contain useful facilities or machines (eg. recycler). They also¬†might contain some low level loot spawns.

All custom monuments are always enclosed in a protected zone. Entering said zone will trigger a message saying what monument you’re approaching. Similar message is displayed when leaving the monument area.

All zones protecting the monuments enforce the following states: AutoLights, Indesctructible, NoBuild, NoDecay, NoDeploy, NoTP, NoSignUpdates, NoEntityPickup, NoCupboard. Save spots might also contain NoHeliTargeting flag. They should all be pretty self-explanatory.

Custom monuments – first samples

We’ve created two custom monuments along with their surroundings – The Rusty Town and The Rusty Bridge. We’ve also made a third monument out of one of our player’s creation – thanks, DoktorAgon!

Here are a few samples of how they look like – more screenshots will come in separate gallery posts.

The Rusty Town

 The Rusty Bridge

 The Happy Place (by DoktorAgon)

Docs changes

  • Added Server details page with description of server’s vision and list of gameplay related mods.
  • Added¬†Mods manual page with detailed descriptions and command lists for all of our player-accessible mods.
  • Added Vote rewards page¬†with information on how to vote for RustyRock on RUST servers listing websites and what rewards you can get by doing just that.

Devblog 198 + #3 full server wipe

A month has passed. Yesterday we wrote about the recent RUST update, in a separate post – so today, let’s focus on what have changed on RustyRock.

Server rules

New server rules came to life yesterday, with the beginning of March. We encourage everyone to check them out ( and remind all our players that playing on our server means accepting them in full.

Forced wipe

This month, wipe and server start after RUST update was delayed by a day – we encountered some technical issues during server restart, related to its Linux software. Thanks to that, our wednesday night was spent on looking for the cause – that in the end was found and resolved at around 3AM.

Server started up at around 6:45PM today. Along with the wipe, we’ve changed the map for a new, larger one (4000 -> 4500). We also reset ZLevels that we now plan to clear every once in a while. We’re not sure yet if it’s going to be every one, two or three months – time will tell.

Along with the update, we enabled new feature that came with the latest RUST patch: scientists now spawn near two types of junkpiles, on RustyRock with a 20% chance. Scientists in general definitely work better than a month ago. Then enchance the gameplay, even though they have a tendency to shoot wildlife like crazy. We’ll see if there’s anything we can do about it.

Starting from now on, we introduce the rule of two wipes per month. The first wipe will take place on the first Wednesday of the month, along with the RUST update and it’s always going to be a full wipe – so reset/change of map and reset of all blueprints. Another wipe will take place after 1 or 2 weeks, depending on whether there are 4 or 5 weeks between RUST updates. This one we plan to make as soft wipe, so map reset only. That way we’ll be able to setup everything in peace (custom monuments, starting vilage, etc.) and introduce all at once.

Mod changes

  • [NEW] SignArtist – enabled for everyone, with a file size limit of 0.5MB.¬†To use it, look at a paintable sign and type¬†/sil <image_url>.
  • [EXTENDED] LustyMap¬†– we got kind of sick of waiting for its update on Oxide site so we decided to make some changes ourselves. As for now, we fixed how monuments are displayed, we updated their images, enabled display of caves and added (as for now, disabled) display of water wells. Apart from that, we also extended refresh time from 1 to 2 seconds – hopefully, it’ll help with memory leaks problems.
  • [CHANGED] NightLantern¬†– from now on, light will properly light themselves at noon and turn off at dusk. They were lightning up too late before and light for insufficient amount of time.
  • [CHANGED] Kits – we removed all kits except for Bow & Starter kit. We also modified starting equipment so it feels more primeval.
  • [CHANGED] SpawnControl – we reduced ore spawns by 50%, so now it’s x1.5 of vanilla settings, not x2.
  • [CHANGED] StackSizeController – we redefined all stacking limits from scratch, reducing everything drastically compared to previous setup. In general new limits are defined as follows (with some exceptions):
    • ammunition – like on vanilla,
    • weapon mods – 10 pcs. / stack,
    • grenades, bandages, syringes, etc. – mostly 10 pcs. / stack.
    • components, most of the construction elements like sandbags, etc. – 25 pcs. / stack,
    • food – 50 pcs. / stack,
    • building materials and some core materials – 5000 pcs. / stack, in general x5 of vanilla settings,
    • Low Grade Fuel/Crude Oil – 2500 pcs. / stack.
  • [CHANGED] QuickSmelt – we restored vanilla smelting time for everything except for charcoal – smelting it generates x2 of what’s on vanilla, not x3 like it wa before.
  • [CHANGED] RemoverTool – enabled support for clans. From now on, members of the same clan that are also register on the cupboard can remove each other’s structures.
  • [CHANGED] RideableHorses – enabled horse invulnerability during riding. Before, horses tend to kill them selves while runing over rocks. Whether horses should ever run on rocks is a different question.
  • [REMOVED] FriendlyFire – it made living in a clan too easy. We encourage you to think what you’re shooting.
  • [REMOVED] GatherManager –¬† until now, it only affected mining querries – they now mine resources at the same speed and in the same amount as on vanilla.
  • [REMOVED] MagicLoot – scrap amount is now the same as on vanilla.

Further plans

Soft wipe will take place on Friday, 16th of March. We’ll try to add starter village along with it.

Full wipe is scheduled for 5th of April.

We invite you to join our Discord – there are over 38 of us now and we’re still growing¬†.¬†? The more of us, the better the community is.

Stay tuned – and as always, enjoy the game!

Server update # 4

We present to you a summary of many changes that we introduced to the server over the last 3 days. And there were a lot of them, a lot.

Changes to mods

  • [NEW] SharedDoors – a plugin that automatically enables shared access to doors and chests in a base (no need to enter codelocks) for all people belonging to a given clan, who are also authorized in the Tool Cupboard of that base.
  • [NEW] SuicideModifier – a plugin that sets a time limit between uses of the kill command – it prevents serial suicides ? From now on, you can kill yourself once every 5 minutes.
  • [NEW] Rideable Horses – from now on, you can – yeah, you guessed it right –¬†ride a horse. All you need to do is to find a horse, approach it and get on it using the “E” key. From that moment, the horse is yours, which also means that it should no longer run away from you when you get off it. Additionally, once every 30 seconds you can use the /stophorse command, which stops all horses within a radius of 10 meters from you. Horses can be killed normally while being ridden.
  • [NEW] EnhancedHammer – a simple plugin that allows you to upgrade base structures quicker by selecting deserved upgrade tier from hammer options menu, and then simply smashing the structures with said hammer, without having to open the menu again. The hammer returns to normal mode after 10 seconds of not hitting anything.
  • [CHANGED] Kits – Kit with a crossbow has been replaced by a bow. Kit with a supply drop was removed entirely – it presented a huge advantage to clans at the very beginning of the game.
  • [CHANGED] Clans – we have reduced the limit of people in a single clan from 6 to 4. As the server gains in popularity and more people start to play on it regularly, we will restore the previous limit or introduce a higher one, depending on the needs.
  • [CHANGED] ZLevelsRemastered – we’ve reduced the maximum level of attributes from 200 to 60. The per-level harvest bonus was reduced from +20% to +5%. We’ve reduced the speed of levelling by 1/3. Therefore, by reaching the maximum level (i.e. 60), you get + 295% harvest bonus on each hit. This change should definitely balance the game, assuming we stick to monthly server wipes.
  • [DELETED] LoadingMessages – we’ve removed messages that were showing up when the game was loading/connecting to the server (instead of “connecting / loading”). They were more annoying¬†than helpful.

Also, all plugins have been updated to their latest versions.

Changing the distribution of resources on the map

We’ve made a thorough change to the amount of available resources, i.e. we have increased all of them to various degrees. The individual resources have been changed as follows:

Natural resources:

  • Mushrooms, hemps, stones + 50%
  • Forests + 50% more trees
  • Logs + 100%
  • Palm trees + 100%
  • Corn + 100%
  • Ore nodes (stone, sulfur, metal) + 100%


  • Bears + 50%
  • Boars + 50%
  • Chickens + 100%
  • Horses + 200%
  • Wolves + 100%
  • Stags + 400%

    Discord -added option to register a clan

    Are you running a clan? Do you want to highlight it on our Discord and gain additional privileges?

  • Any person running a clan on RustyRock can apply to the administration to register said clan on Discord.
  • The administration registers and updates clans on Discord it its spare time.
  • Every Clan registered on our Discord gets a private text and voice channel, as well as a special role in the form of Clan [Name of the clan]¬†label. Clan members will also be displayed separately on the players list.
  • Change in Clans, i.e. change of clan’s name, addition/removal of members, etc. due to Discord’s limitations can be done only by the administration.

How to register a clan:

  • Send a message to @NoviQ, providing the name of the clan and nicknames of all of its members.
  • Wait patiently. Nagging the admin can have the opposite effect. If you don’t receive feedback from me within 48 hours – send me a reminder.
  • Important: The person registering the clan will automatically be marked as its owner and only he will be able to¬†later update it or transfer the rights to manage it to another user.

    Further plans and upcoming wipe

  • Update of InfoPanel and ServerInfo plugins
  • New server Terms and Conditions
  • Adding FAQ and help to the website
  • Beginning work on custom monuments

The next wipe is planned with the upcoming update from FacePunch, i.e. next Thursday, 8/02/2018. It’s goint to be a full wipe, so a new map and blueprints reset. ZLevels will be reduced by 1/3 to accommodate changes in plugin configuration. Starting from this wipe, we are switching to a monthly wipe cycle. We consider bi-weekly cycle as optional, depending on players’ feedback.

Have a nice game!

Server update # 3

Today, the most important part of this update is the addition of server synchronization with Discord. There are also configuration changes to the LustyMap and NTeleportation mods.

Changes in mods:

  • [CHANGED] LustyMap – helicopter and tank live markers were turned off – they were making things too easy.
  • [CHANGED] NTeleportation – reduction of the daily limit from 30 to 5 teleports to home and from 30 to 5 teleports to players, reduction of countdown from 20 to 15 seconds.
  • [NEW] DiscordMessages – added synchronization and server communication with our Discord.

Synchronization with Discord

We’ve added a mod synchronizing our RUST server with our Discord. What it means:

  • On our Discord there is now a live chat stream from the server (#server-chat) – you can check what players talk about on the server.
  • Discord got a new #server-bans channel on which you can see when any user gets banned and for what.
  • Players can now report other players with the /report Player Reasoncommand, e.g. /report NoviQ Because he's a bad admin. Such report is immediately displayed on our private administration channel on Discord, so we’re able to quickly check each case.
  • Players can now send messages from the server to the administration with /message Message command, e.g. /message Server lags like crazy, help. Such message gets displayed on our private administration channel at Discord, making it easier for you to report any problems / suggestions / other topics that fits in a single sentence.

That’s it for today. All signs in the sky indicate that tomorrow (Thursday) we’ll have forced wipe, along with the latest patch from Facepunch.

Server update # 1

The first and second day are almost over, we’ve made changes to balance the game:

  • Removal of StartProtection – new players will no longer be protected from PvP for 60 minutes. The plugin worked badly and caused confusion among players who’s been with us longer. We are sure that newbies can handle it. ūüėČ
  • Turning off the Balance display – we plan to introduce the Economy mod to the server but not at this stage – so showing the credit balance is unnecessary.
  • Disabling SimpleLoot – the boxes loot multiplier was giving out too many items, especially scrap. Perhaps this was due to an incorrect configuration. For now, the plugin remains turned off.

Plans for the near future:

  • Disabling NoDecay – we plan to restore the original decay mechanism based on managing the tool cupboard storage. Perhaps we will reduce the cost of maintaining small bases so that solos have a better chance of surviving, because several clans have already been created on the server.
  • Reduction of teleportation – the current value (30) is definitely too big.
  • Adding furnace autosorter¬†– a useful thing for everyone without changing the balance of the game.
  • ZLevels configuration update – we will look through the players’ suggestions and maybe change the speed of leveling up.
  • Further optimization of existing plugins – so please contact us if you notice that something is wrong.By the way, the first ESP bans were fired, based on data from the RustAdmin database.Have fun everyone and as usual, we invite you to our Discord, where our community is constantly growing!