[NEW] Dangerous Treasures – Great event with treasure chests. Treasure chests contain 6 random items of high-quality loot found in supply drops by default. You can also earn 50 RP for opening Treasure chest!!!
[NEW] LastManStanding – LastManStanding event. This is a simple event that is essentially a fight to the death. Once a player dies he/she is kicked from the event. The last player alive wins!
[NEW] Slasher – Slasher event. This is the Rust version of GTA5’s Slasher game mode.
The new game update was issued along with RUST leaving Early Access. As a result, there’s been a forced map and blueprints wipe. Using the opportunity, we’ve made a few changes to the server – we invite you to familiarize yourself with the details!
We’ve made a full server wipe, and along with it, the map seed was changed. Blueprints has been cleared.
Due to recent configuration changes to the ZLevelsRemastered plugin, all players’ levels have been reduced by 50%. Originally, we planned to reduce them by 1/3, but technically it was not an easy thing to do (the plugin allows reduction by division, not allowing division by values containing fractions). We hope this will make the gameplay more balanced and, at the same time, leave players who have worked hard on their skills over the last two weeks, in the expected better position than the newcomers.
Starting from today, we are switching to the monthly full-wipe cycle. Depending on the server population and players’ interest, we allow the possible soft wipes after 2 weeks (just a reset of map), however, we plan other attractions that should be an interesting solution. We’ll keep you updated!
Changes to mods
[FIXED] NoEscape – we fixed the NoEscape plugin that has been malfunctioning recently. After updating it to the newest version, its config file changed completely and so the plugin required a manual permissions setup – a thing we missed. We apologize for the possible confusion caused by it. From now on, the plugin correctly blocks eg. TPs during raids/combat.
[CHANGED] RemoverTool (permissions) – changed and, in fact, fixed. It turned out that after the last update of the plugin, it stopped working properly – it was allowing players to remove what they built even with active building block. Fortunately, the author of the plugin quickly issued a patch that solved the problem. Currently, the plugin works as follows:
if there is no Cupboard, the base’s entities can be removed by the one who placed them,
if there is a Cupboard, the base’s entities can be removed by whoever put them and who is, at the same time, authorized in this particular Cupboard.
[CHANGED] RemoverTool (cost of removing walls) – we introduced the cost of removing stone, metal and HQM construction elements of the bases. From now on, it is set to 500% of their construction value and does not return materials. This change should effectively hinder the acts of completely enclosing players and loot rooms with walls before going offline.
[CHANGED] MagicLoot – we’ve reduced the scrap multiplier of containers from x2 to x1.5. The decision results from the fact that the latest RUST update pumped up the amount of scrap in barrels from 1 to 2 pieces. In practice, this means that before the update, on our server, you were geting 2 pieces of scrap per barrel, and after the update and mod config change you will get 3 pieces. In other containers, the amount of scrap will be increased by 50%, not 100%. We hope this change wil help maintain a balanced gameplay.
[CHANGED] SpawnControl – the new RUST update introduced even more trees than there were originally set on our server. We have increased these values by an additional 50%, thanks to which we still maintain a larger number of forests and green areas compared to the vanilla settings. It does not seem to have any impact on performance of the game whatsoever – which is nice.
Enjoy the game!
New update also intoduced visual changes to the game – it now looks better than ever. ? Below are some screenshots from our server:
We present to you a summary of many changes that we introduced to the server over the last 3 days. And there were a lot of them, a lot.
Changes to mods
[NEW] SharedDoors – a plugin that automatically enables shared access to doors and chests in a base (no need to enter codelocks) for all people belonging to a given clan, who are also authorized in the Tool Cupboard of that base.
[NEW] SuicideModifier – a plugin that sets a time limit between uses of the kill command – it prevents serial suicides ? From now on, you can kill yourself once every 5 minutes.
[NEW] Rideable Horses – from now on, you can – yeah, you guessed it right – ride a horse. All you need to do is to find a horse, approach it and get on it using the “E” key. From that moment, the horse is yours, which also means that it should no longer run away from you when you get off it. Additionally, once every 30 seconds you can use the /stophorse command, which stops all horses within a radius of 10 meters from you. Horses can be killed normally while being ridden.
[NEW] EnhancedHammer – a simple plugin that allows you to upgrade base structures quicker by selecting deserved upgrade tier from hammer options menu, and then simply smashing the structures with said hammer, without having to open the menu again. The hammer returns to normal mode after 10 seconds of not hitting anything.
[CHANGED] Kits – Kit with a crossbow has been replaced by a bow. Kit with a supply drop was removed entirely – it presented a huge advantage to clans at the very beginning of the game.
[CHANGED] Clans – we have reduced the limit of people in a single clan from 6 to 4. As the server gains in popularity and more people start to play on it regularly, we will restore the previous limit or introduce a higher one, depending on the needs.
[CHANGED] ZLevelsRemastered – we’ve reduced the maximum level of attributes from 200 to 60. The per-level harvest bonus was reduced from +20% to +5%. We’ve reduced the speed of levelling by 1/3. Therefore, by reaching the maximum level (i.e. 60), you get + 295% harvest bonus on each hit. This change should definitely balance the game, assuming we stick to monthly server wipes.
[DELETED] LoadingMessages – we’ve removed messages that were showing up when the game was loading/connecting to the server (instead of “connecting / loading”). They were more annoying than helpful.
Also, all plugins have been updated to their latest versions.
Changing the distribution of resources on the map
We’ve made a thorough change to the amount of available resources, i.e. we have increased all of them to various degrees. The individual resources have been changed as follows:
Mushrooms, hemps, stones + 50%
Forests + 50% more trees
Logs + 100%
Palm trees + 100%
Corn + 100%
Ore nodes (stone, sulfur, metal) + 100%
Bears + 50%
Boars + 50%
Chickens + 100%
Horses + 200%
Wolves + 100%
Stags + 400%
Discord -added option to register a clan
Are you running a clan? Do you want to highlight it on our Discord and gain additional privileges?
Any person running a clan on RustyRock can apply to the administration to register said clan on Discord.
The administration registers and updates clans on Discord it its spare time.
Every Clan registered on our Discord gets a private text and voice channel, as well as a special role in the form of Clan [Name of the clan] label. Clan members will also be displayed separately on the players list.
Change in Clans, i.e. change of clan’s name, addition/removal of members, etc. due to Discord’s limitations can be done only by the administration.
How to register a clan:
Send a message to @NoviQ, providing the name of the clan and nicknames of all of its members.
Wait patiently. Nagging the admin can have the opposite effect. If you don’t receive feedback from me within 48 hours – send me a reminder.
Important: The person registering the clan will automatically be marked as its owner and only he will be able to later update it or transfer the rights to manage it to another user.
Further plans and upcoming wipe
Update of InfoPanel and ServerInfo plugins
New server Terms and Conditions
Adding FAQ and help to the website
Beginning work on custom monuments
The next wipe is planned with the upcoming update from FacePunch, i.e. next Thursday, 8/02/2018. It’s goint to be a full wipe, so a new map and blueprints reset. ZLevels will be reduced by 1/3 to accommodate changes in plugin configuration. Starting from this wipe, we are switching to a monthly wipe cycle. We consider bi-weekly cycle as optional, depending on players’ feedback.