Server Wipe #10 and RUST update 01.11.2018

Server changes

  • New map 4000.
  • BluePrints are wiped.
  • Player stats were reset.
  • ZLevel were reset.
  • Server update

Mod changes

  • [NEW] Dangerous Treasures – Great event with treasure chests. Treasure chests contain 6 random items of high-quality loot found in supply drops by default. You can also earn 50 RP for opening Treasure chest!!!
  • [NEW] LastManStanding – LastManStanding event. This is a simple event that is essentially a fight to the death. Once a player dies he/she is kicked from the event. The last player alive wins!
  • [NEW]¬†Slasher – Slasher event. This is the Rust version of GTA5’s Slasher game mode.
  • [NEW] OldSchoolQuarries – Makes resource output from quarries better.
  • [NEW]¬†AntiNoobRaid – Anti Noob Raid prevents doing damage to entities for 6 hours in game placed by a new player.
  • [CHANGED] Events (Gungame, Team DeathMatch, DeathMatch, LastManStanding, Slasher – You can now earn 15 Rp for wining event.
  • [CHANGED] GatherRewards – Changed RP for killing.
- Bear: 3 RP, 
- Boar: 1 RP, 
- Stag: 1 RP, 
- Wolf: 3 RP, 
- Zombie: 4 RP, 
- Murderer: 4 RP, 
- Scientist: 5 RP, 
- Player: 8 RP,
  • [CHANGED] PlayTimeTracker – Changed RP from 1 to 2 for one hour on server.
  • [CHANGED] TsunHorse – Changed stop radius horse from 10 to 30m.

Join us at¬†¬†and enjoy our stay!¬†ūüôā

Server Wipe #9

Server changes

  • New map.
  • BluePrints are wiped.
  • Player stats were reset.
  • ZLevel were reset.

Mod changes

  • [NEW] Barrel Points – Gives players extra rewards for destroying barrels. You can get 1 RP for each barrel.
  • [NEW] Gather Rewards – Earn rewards through Server Rewards for killing.
- Bear: 1 RP,
- Boar: 1 RP,
- Stag: 1 RP,
- Wolf: 1 RP,
- Zombie: 2 RP,
- Murderer: 2 RP,
- Scientist: 3 RP,
- Player: 6 RP,
  • [NEW] Playtime Tracker – Tracks playtime and AFK time of players with a built-in reward system. You can gain 1 RP for every 1 hour on the server.
  • [NEW] Boat Licence – Allows players to buy a boat and then spawn or store it.
- Cost of RHIB: 2000 RP,
- Cost of rowing boat: 500 RP,
  • [NEW] External Wall Decay Protection – Adding protection from decay to walls.
  • [NEW]¬†External Wall Protect –¬†Prevents ladders from being able to be placed on external walls.
  • [CHANGED] BradleyControl –¬†Changed Bradley Health from 2500 to 2300 and max loot crates from 4 to 5.
  • [CHANGED] HeliControl – Changed Base Helicopter Health from 25000 to 20000, and main rotor health from 1000 to 800.
  • [CHANGED]¬†TimeOfDay – Changed day length from 45 min to 55 min

Join us at¬†¬†and enjoy our stay!¬†ūüôā

Server Wipe #8

Server changes

  • New map.
  • BluePrints are wiped.
  • Player stats were reset.

Mod changes

  • [CHANGED] QuickSmelt – Smelt speed changed from 4 to 6.
  • [CHANGED] QuickSmelt –¬†Charcoal Rate changed from 1.0 to 0.6.
  • [CHANGED] ServerInfo –¬†Added new manuals for mods on the server.
  • [CHANGED] StackSizeController –¬†StackSize for Jacket changed from 1 to 20.
  • [CHANGED] StackSizeController –¬†StackSize for Tarp changed from 20 to 200.
  • [CHANGED] RulesGUI –¬†One of our rule was deleted.

Join us at¬†¬†and enjoy our stay!¬†ūüôā

RUST ‚ÄúThe Puzzle Update‚ÄĚ + Wipe #5

This time the official “Puzzle Update” for RUST was delayed by Facepuch – read more about it here.

As for RustyRock, we did full server wipe (map + blueprints). There are no significant changes to mods this month.

Mods changes

  • [CHANGED] CustomSpawnPoints – restored random fresh spawn points. Previously, players were spawning in Rusty Town church but it didn’t turn out the way we wanted as respawn does not immediately reset peacekeeper turrets hostility.
  • [REMOVED] NTeleportation¬†– teleports, even in limited amount, drastically change the gameplay, taking away the element of risk and uncertainty. We don’t want that.


Join us at¬†¬†and enjoy our stay! ūüôā

RUST “The Compound Update” + Wipe #4

Last two months were a really tough period where we barely had any time to work on the server. Considering that the state of the RustyRock at the end of March was not satisfactory, we saw no point in relaunching it as-is.

We spent most of the April fixing things, testing Quality of Life mods and updating ServerInfo panel to provide actual helpful in-game info, especially mods manual.

RUST update was released at the 3rd of May, bringing the new Compound Monument and diving to the game.

RustyRock just wiped – map seed was changed, BluePrints were reset. After some considerations, we also decided to reset ZLevels – probably one final time. The reason is that because of the relaunch delay, several server changes and different approach to promotion, we simply want to start completely fresh and give everyone equal chances.

Here’s a detailed summary of what’s changed!

Server config changes

  • Reduced spawn chance of scientists near scrap piles from 25% to 15%, reduced their max amount spawned from 50 to 25.
  • Reduced map size from 4500 to¬†4000.
  • Increased slot numbers from 100 to 200.

EasyVote integration

We’ve added EasyVote plugin integration that allows us to reward players for voting for RustyRock on RUST servers listing websites (currently only

Along with the integration, we had to rework plugin access. What it means is that from now on some plugins require you to vote at least once per wipe to become available for you to use. Voting is a quick and simple process that helps us gain popularity – which benefits everyone.

Learn more about how to vote and what rewards you can get.

Mods changes

  • [NEW] EasyVote – a plugin that grants players rewards by voting for our server on RUST servers listing websites.
  • [NEW]¬†FancyDrop – a plugin to control AirDrops. Cargo plane will now deliver an airdrop every 3 hours.
  • [NEW] Tipster – replaced old notifications plugin.¬†Tipster does pretty much the same, only better. It also provides additional commands, eg. /pluginlist, that shows all of the important active plugins.
  • [NEW] WorldShops – a plugin that allows us to create automatically restockable shops in our custom monuments.
  • [CHANGED] InfoPanel¬†– complete visual revamp, removed unnecessary elements.
  • [CHANGED] LustyMap – added custom map image, minor fixes to minimap, removed duplicated compass.
  • [CHANGED] QuickSmelt –¬†charcoal generation set to x1.5 rate (was x2.0), reenabled overcooking (prevention no longer supported by plugin).
  • [CHANGED] RulesGUI – we completely redesigned welcome screen that presents server rules summary.
  • [CHANGED]¬†ServerInfo – we completely redesigned server info panel (opened via /info¬†chat command). It now contains the latest news, server description, information about the map and its markers, basic commands and¬†mods manual that consists of descriptions and command lists for all gameplay related mods that we use.
  • [CHANGED] SpawnControl – junkpiles in water x2, large deciduous forest density x1.5.

We’ve also updated all chat colors to be consistent with each other and with server’s branding.

Custom content

Map markers

We’ve added custom LustyMap map markers that from now on will be used to mark locations of custom monuments. At the time being, there are five of them:

  • Havens are basically small towns or compounds containing facilities and machines useful for players. They may or may not be guarded by turrets or NPCs in peacekeeper mode.
  • Hostile spots are monuments always guarded by NPCs or turrets and always containing loot spawn points.
  • Neutral areas are places that may contain loot and may contain NPCS (hostile, peaceful or peacekeepers) but neither of them in significant amount. They are mostly there for decorative and lore-building purposes.
  • Player built monuments are unguarded places that were built by our players and that were cool enough for us to mark them and protect them from destruction. They will never contain loot spawn points and shall never contain locked doors or locked chests.
  • Peaceful spots are areas/monuments guarded by indestructible turrets or (killable) NPCs in peacekeeper mode. They might contain useful facilities or machines (eg. recycler). They also¬†might contain some low level loot spawns.

All custom monuments are always enclosed in a protected zone. Entering said zone will trigger a message saying what monument you’re approaching. Similar message is displayed when leaving the monument area.

All zones protecting the monuments enforce the following states: AutoLights, Indesctructible, NoBuild, NoDecay, NoDeploy, NoTP, NoSignUpdates, NoEntityPickup, NoCupboard. Save spots might also contain NoHeliTargeting flag. They should all be pretty self-explanatory.

Custom monuments – first samples

We’ve created two custom monuments along with their surroundings – The Rusty Town and The Rusty Bridge. We’ve also made a third monument out of one of our player’s creation – thanks, DoktorAgon!

Here are a few samples of how they look like – more screenshots will come in separate gallery posts.

The Rusty Town

 The Rusty Bridge

 The Happy Place (by DoktorAgon)

Docs changes

  • Added Server details page with description of server’s vision and list of gameplay related mods.
  • Added¬†Mods manual page with detailed descriptions and command lists for all of our player-accessible mods.
  • Added Vote rewards page¬†with information on how to vote for RustyRock on RUST servers listing websites and what rewards you can get by doing just that.

4th server wipe rescheduled

Even though RUST update is coming later in the evening, we will not wipe today.

There are still a lot of things to get ready and we pretty much don’t want to rush it. As the server is quite heavily modded, we want to take some more time to finish things up and test everything to be sure that all runs smoothly.

We should wipe in the evening, tomorrow. It’s going to be a full map + BP wipe. ZLevels will not reset.

Stay tuned!

Update 2018-04-07@02:39AM

Considering that there are still things that we want to get done before relaunching the server after upgrade, we’re rescheduling the wipe to “when it’s ready”. Even though that may sound very vague, we’d rather define the date like that rather than miss another self-proclaimed deadline while still being under pressure to deliver what we have planned.

Sorry for any inconvenience and stay tuned for more info.
Hopefully we’ll relaunch before the end of the weekend.¬†(lol)

Devblog 198 + #3 full server wipe

A month has passed. Yesterday we wrote about the recent RUST update, in a separate post – so today, let’s focus on what have changed on RustyRock.

Server rules

New server rules came to life yesterday, with the beginning of March. We encourage everyone to check them out ( and remind all our players that playing on our server means accepting them in full.

Forced wipe

This month, wipe and server start after RUST update was delayed by a day – we encountered some technical issues during server restart, related to its Linux software. Thanks to that, our wednesday night was spent on looking for the cause – that in the end was found and resolved at around 3AM.

Server started up at around 6:45PM today. Along with the wipe, we’ve changed the map for a new, larger one (4000 -> 4500). We also reset ZLevels that we now plan to clear every once in a while. We’re not sure yet if it’s going to be every one, two or three months – time will tell.

Along with the update, we enabled new feature that came with the latest RUST patch: scientists now spawn near two types of junkpiles, on RustyRock with a 20% chance. Scientists in general definitely work better than a month ago. Then enchance the gameplay, even though they have a tendency to shoot wildlife like crazy. We’ll see if there’s anything we can do about it.

Starting from now on, we introduce the rule of two wipes per month. The first wipe will take place on the first Wednesday of the month, along with the RUST update and it’s always going to be a full wipe – so reset/change of map and reset of all blueprints. Another wipe will take place after 1 or 2 weeks, depending on whether there are 4 or 5 weeks between RUST updates. This one we plan to make as soft wipe, so map reset only. That way we’ll be able to setup everything in peace (custom monuments, starting vilage, etc.) and introduce all at once.

Mod changes

  • [NEW] SignArtist – enabled for everyone, with a file size limit of 0.5MB.¬†To use it, look at a paintable sign and type¬†/sil <image_url>.
  • [EXTENDED] LustyMap¬†– we got kind of sick of waiting for its update on Oxide site so we decided to make some changes ourselves. As for now, we fixed how monuments are displayed, we updated their images, enabled display of caves and added (as for now, disabled) display of water wells. Apart from that, we also extended refresh time from 1 to 2 seconds – hopefully, it’ll help with memory leaks problems.
  • [CHANGED] NightLantern¬†– from now on, light will properly light themselves at noon and turn off at dusk. They were lightning up too late before and light for insufficient amount of time.
  • [CHANGED] Kits – we removed all kits except for Bow & Starter kit. We also modified starting equipment so it feels more primeval.
  • [CHANGED] SpawnControl – we reduced ore spawns by 50%, so now it’s x1.5 of vanilla settings, not x2.
  • [CHANGED] StackSizeController – we redefined all stacking limits from scratch, reducing everything drastically compared to previous setup. In general new limits are defined as follows (with some exceptions):
    • ammunition – like on vanilla,
    • weapon mods – 10 pcs. / stack,
    • grenades, bandages, syringes, etc. – mostly 10 pcs. / stack.
    • components, most of the construction elements like sandbags, etc. – 25 pcs. / stack,
    • food – 50 pcs. / stack,
    • building materials and some core materials – 5000 pcs. / stack, in general x5 of vanilla settings,
    • Low Grade Fuel/Crude Oil – 2500 pcs. / stack.
  • [CHANGED] QuickSmelt – we restored vanilla smelting time for everything except for charcoal – smelting it generates x2 of what’s on vanilla, not x3 like it wa before.
  • [CHANGED] RemoverTool – enabled support for clans. From now on, members of the same clan that are also register on the cupboard can remove each other’s structures.
  • [CHANGED] RideableHorses – enabled horse invulnerability during riding. Before, horses tend to kill them selves while runing over rocks. Whether horses should ever run on rocks is a different question.
  • [REMOVED] FriendlyFire – it made living in a clan too easy. We encourage you to think what you’re shooting.
  • [REMOVED] GatherManager –¬† until now, it only affected mining querries – they now mine resources at the same speed and in the same amount as on vanilla.
  • [REMOVED] MagicLoot – scrap amount is now the same as on vanilla.

Further plans

Soft wipe will take place on Friday, 16th of March. We’ll try to add starter village along with it.

Full wipe is scheduled for 5th of April.

We invite you to join our Discord – there are over 38 of us now and we’re still growing¬†.¬†? The more of us, the better the community is.

Stay tuned – and as always, enjoy the game!

Upcoming RUST update (#198) and server wipe

Rustafied recently published a post with information about today’s RUST update. The upcoming changes, summarized:

  • chainsaw,
  • scientists spawning across the whole map,
  • uncraftable weapon: SPAS-12 shotgun,
  • incendiary ammo for shotguns,
  • new wood type? New trees for sure.
  • better terrain generation around monuments – they should no longer spawn in circles,
  • griefing protection – when a cupboard is destroyed, all of its content will be instantly used to cover the cost of base upkeep for the next 24 hours (could be modified by convar), what’s not used should be (probably) dropped for looting,
  • cheaper repairs cost (50% -> 20%),
  • higher nailgun firing rate,
  • several smaller fixes.

At the same time, we remind you about forced wipe planned for today. The map will change, the blueprints will wipe and ZLevels will reset. We also plan to update configuration of some of our plugins – more info after the wipe. The time of wipe is, as always, unknown – probably around 10PM CET.

We also remind you that from now on, server Terms and Conditions come to life – check them on

Join us on [EU] RustyRock! ?