[NEW] Dangerous Treasures – Great event with treasure chests. Treasure chests contain 6 random items of high-quality loot found in supply drops by default. You can also earn 50 RP for opening Treasure chest!!!
[NEW] LastManStanding – LastManStanding event. This is a simple event that is essentially a fight to the death. Once a player dies he/she is kicked from the event. The last player alive wins!
[NEW] Slasher – Slasher event. This is the Rust version of GTA5’s Slasher game mode.
The server, in its current state, has been practically dead for 2 months now. There’s no reasonable way to promote it and, at the same time, this kind of setup simply won’t work for servers that are new and low pop. People join it, play for a while, see that they’re alone and leave.
This is why we decided to kill the original idea and see how something completely different will work out. If this one works, we might resurrect the server in its original form as a separate entity.
So let’s give a big yay for the fucking RustyRock Arcade x10 Edition.
Server config changes
[REMOVED] ZLevelsRemastered – no longer used, we’re switching to static x10.
[REMOVED] LustyMap – as there won’t be custom monuments for a while, custom map plugin is no longer needed – the original map is fine.
[REMOVED] KDRGui – plugin for keeping tracks of player Kill/Death ratio was simply switched with PlayerChallenges & PlayerRanks mods that provides more options.
[REMOVED] FancyDrop – drops return to their default settings.
[REMOVED] DeathNotes – it’s kind of an unimportant chat spam.
[REMOVED] CustomSpawnPoints – no longer used, at the time being we no longer plan to maintain custom monuments.
[REMOVED] CustomLootSpawns – same as CustomSpawnPoints, no longer used.
[NEW] BetterChat.cs – plugin for showing player ranks in chat.
[NEW] FriendlyFire – toggle friendly fire on/off for Friends API. Fucking arcade mode all-along.
[NEW] GatherManager – increases the amount of items gained from gathering resources, everything’s set to x10.
[NEW] HeliControl – manages CH47 & helicopter parameters. We made it more of a pain in the ass but with better rewards: health 10000 -> 25000; main rotor health 750 -> 1000; tail rotor health 375 -> 500; max crates to drop 4 -> 6; helicopter speed 25 -> 28; maximum helicopter life time 15 -> 20; helicopter bullet damage 25 -> 30.
[NEW] HitIcon – UI icon and text of damage amount when you hit player.
[NEW] InstantCraft – instant crafting for everyone.
[NEW] MasterLock – gives players the ability to control all code locks in their base from the tool cupboard.
[NEW] NTeleportation – teleports are back, yay. Personally, I fucking hate them but obviously they are expected from modded servers. We’ll kill this thing first or make it a paid option, so I won’t have to support the server on my own while having to listen to all of your whining over and over again.
[NEW] PlayerChallenges – display player titles in chat, eg. title for best woodchopper. Also, leaderboards for top 10s in each defined category.
[NEW] PlayerRanks – player ranks and stats database
[NEW] MagicLoot – components in containers are now x5, scrap is x6.
[NEW] SkipNightUI – you can now skip night time by voting. All night-fearing pussies need to have 60% of total votes to make it a day again.
[NEW] TimeOfDay – alters day and night duration: day is now 45 real-time minutes, night is 10.
[NEW] Trade – allows players to trade items safely at a distance, like a total socially awkward pussies.
[CHANGED] Clans – max members limit changed from 4 to 8.
The new game update was issued along with RUST leaving Early Access. As a result, there’s been a forced map and blueprints wipe. Using the opportunity, we’ve made a few changes to the server – we invite you to familiarize yourself with the details!
We’ve made a full server wipe, and along with it, the map seed was changed. Blueprints has been cleared.
Due to recent configuration changes to the ZLevelsRemastered plugin, all players’ levels have been reduced by 50%. Originally, we planned to reduce them by 1/3, but technically it was not an easy thing to do (the plugin allows reduction by division, not allowing division by values containing fractions). We hope this will make the gameplay more balanced and, at the same time, leave players who have worked hard on their skills over the last two weeks, in the expected better position than the newcomers.
Starting from today, we are switching to the monthly full-wipe cycle. Depending on the server population and players’ interest, we allow the possible soft wipes after 2 weeks (just a reset of map), however, we plan other attractions that should be an interesting solution. We’ll keep you updated!
Changes to mods
[FIXED] NoEscape – we fixed the NoEscape plugin that has been malfunctioning recently. After updating it to the newest version, its config file changed completely and so the plugin required a manual permissions setup – a thing we missed. We apologize for the possible confusion caused by it. From now on, the plugin correctly blocks eg. TPs during raids/combat.
[CHANGED] RemoverTool (permissions) – changed and, in fact, fixed. It turned out that after the last update of the plugin, it stopped working properly – it was allowing players to remove what they built even with active building block. Fortunately, the author of the plugin quickly issued a patch that solved the problem. Currently, the plugin works as follows:
if there is no Cupboard, the base’s entities can be removed by the one who placed them,
if there is a Cupboard, the base’s entities can be removed by whoever put them and who is, at the same time, authorized in this particular Cupboard.
[CHANGED] RemoverTool (cost of removing walls) – we introduced the cost of removing stone, metal and HQM construction elements of the bases. From now on, it is set to 500% of their construction value and does not return materials. This change should effectively hinder the acts of completely enclosing players and loot rooms with walls before going offline.
[CHANGED] MagicLoot – we’ve reduced the scrap multiplier of containers from x2 to x1.5. The decision results from the fact that the latest RUST update pumped up the amount of scrap in barrels from 1 to 2 pieces. In practice, this means that before the update, on our server, you were geting 2 pieces of scrap per barrel, and after the update and mod config change you will get 3 pieces. In other containers, the amount of scrap will be increased by 50%, not 100%. We hope this change wil help maintain a balanced gameplay.
[CHANGED] SpawnControl – the new RUST update introduced even more trees than there were originally set on our server. We have increased these values by an additional 50%, thanks to which we still maintain a larger number of forests and green areas compared to the vanilla settings. It does not seem to have any impact on performance of the game whatsoever – which is nice.
Enjoy the game!
New update also intoduced visual changes to the game – it now looks better than ever. ? Below are some screenshots from our server:
Today, the most important part of this update is the addition of server synchronization with Discord. There are also configuration changes to the LustyMap and NTeleportation mods.
Changes in mods:
[CHANGED] LustyMap – helicopter and tank live markers were turned off – they were making things too easy.
[CHANGED] NTeleportation – reduction of the daily limit from 30 to 5 teleports to home and from 30 to 5 teleports to players, reduction of countdown from 20 to 15 seconds.
[NEW] DiscordMessages – added synchronization and server communication with our Discord.
Synchronization with Discord
We’ve added a mod synchronizing our RUST server with our Discord. What it means:
On our Discord there is now a live chat stream from the server (#server-chat) – you can check what players talk about on the server.
Discord got a new #server-bans channel on which you can see when any user gets banned and for what.
Players can now report other players with the /report Player Reasoncommand, e.g. /report NoviQ Because he's a bad admin. Such report is immediately displayed on our private administration channel on Discord, so we’re able to quickly check each case.
Players can now send messages from the server to the administration with /message Message command, e.g. /message Server lags like crazy, help. Such message gets displayed on our private administration channel at Discord, making it easier for you to report any problems / suggestions / other topics that fits in a single sentence.
That’s it for today. All signs in the sky indicate that tomorrow (Thursday) we’ll have forced wipe, along with the latest patch from Facepunch.
[NEW] FurnaceSplitter – mod automatically splitting items added to the furnace
[DELETED] SimpleLoot – the plugin did not work properly
[NEW] MagicLoot – replaced SimpleLoot, restored the scrap multiplier to x2
[CHANGED] Kits – we updated available kits (/kit command):
After Wipe Kit – reduced. It now contains of 4K wood, 4K stone, 5 black berries, 250 pieces of metal (enough for 1 door and code lock), 1 codelock, 1 wooden door, 50 pieces of fuel (enough for 1 small stove), 1 fireplace, 1 sleeping bag, 1 construction plan, 1 hammer, 1 teddy bear)
Crossbow Kit – crossbow remained unchanged, you can get it once every 4 hours. The set contains a crossbow and 20 arrows.
Supply Kit – changed to one-time use.
Medical Kit – reduced. Now includes 2 syringes and 10 bandages. It can be used every 4 hours.
Protection Kit – modified. Now cointains of Wolf Headdress, Bone Armor and 20 bandages.
Starter kit (the one you get on respawn) – the set has been minimized. It now consists of shoes, burlap shirt, burlap trousers, 5 bandages, 3 roasted chickens, a wooden spear, a starting stone and a torch.
We’ve built a starting town on the map with all the buildings, a wooden palisade and gates. For now, a zone has been set up over the town blocking access to it – as long as it remains under construction.
The town is meant to be a spawn point for new players. PvP will be completely disabled in its area, and the town itself will offer, among others, saloon, shops and places to get some quests – we are planning to introduce the Economy mod to the game.
We’ve added several NPCs to the town – as for now, they are unscripted and naked. 😉 Ultimately, they will act as merchants and quest providers.
The first and second day are almost over, we’ve made changes to balance the game:
Removal of StartProtection – new players will no longer be protected from PvP for 60 minutes. The plugin worked badly and caused confusion among players who’s been with us longer. We are sure that newbies can handle it. 😉
Turning off the Balance display – we plan to introduce the Economy mod to the server but not at this stage – so showing the credit balance is unnecessary.
Disabling SimpleLoot – the boxes loot multiplier was giving out too many items, especially scrap. Perhaps this was due to an incorrect configuration. For now, the plugin remains turned off.
Plans for the near future:
Disabling NoDecay – we plan to restore the original decay mechanism based on managing the tool cupboard storage. Perhaps we will reduce the cost of maintaining small bases so that solos have a better chance of surviving, because several clans have already been created on the server.
Reduction of teleportation – the current value (30) is definitely too big.
Adding furnace autosorter – a useful thing for everyone without changing the balance of the game.
ZLevels configuration update – we will look through the players’ suggestions and maybe change the speed of leveling up.
Further optimization of existing plugins – so please contact us if you notice that something is wrong.By the way, the first ESP bans were fired, based on data from the RustAdmin database.Have fun everyone and as usual, we invite you to our Discord, where our community is constantly growing!